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MINDSEYE - Marco Silva

My responsibilities for this character included creating head textures based on a scan, modeling and texturing the full-body, modeling and texturing the outfit, manually creating the haircut and body hair, and creating the facial hair in Maya. I also did the final in-engine material setup. All images were captured directly from Unreal Engine 5.
I’m grateful to the entire character team for their constructive feedback throughout development, and a special thanks to the concept character team for their valuable input. A special thank you also goes to the rigging team for their support during production.
Finally, a big thank you to Build A Rocket Boy for the incredible opportunity to contribute to the characters of Mindseye.