My responsibilities for this character included creating head textures based on a scan, full-body textures, modeling and texturing two complete outfits, adding blood details to the damaged version, creating two haircuts, and creating the facial hair manually in Maya. I also did the final in-engine material setup. All images were captured directly from Unreal Engine 5.
I’m grateful to the entire character team for their constructive feedback throughout development, and a special thanks to the concept character team for their valuable input. A special thank you also to the rigging team for their support during production.
Finally, a big thank-you to Build A Rocket Boy for the incredible opportunity to contribute to the characters of Mindseye.