Travis is one of the main characters in Mindseye. His head was originally scanned by an external company, after which I enhanced the skin textures using Substance Painter.
Additionally, my responsibilities for this character included creating full-body textures, modeling and texturing two complete outfits, including the holster and firearm, manually adding facial hair in Maya, and setting up the final materials in-engine. All images were captured directly from Unreal Engine 5. I would like to thank the entire character team for their helpful feedback throughout the development process, and a special thanks to the concept character team for their valuable input. A special thanks as well to the rigging team for their support, both during production and while preparing the final character poses.